Modification Options

Marble Blast STOP II has a handful of options. Options may be accessed through the "Settings" tab on the main menu. If you don't know what some of them mean, they are listed here for you to learn and memorize:

Graphical Settings
The graphical settings for Marble Blast STOP II exist under a green octagonal "General" button:


 * GAME DRIVER: Set between OpenGL and DirectX. Older computers usually use X while modern computers use OpenGL.
 * We always recommend OpenGL because it loads stages faster and usually comes with a lag reduction.


 * COLOR DEPTH: Set between 16 and 32 bit colors - the more "bits" there are, the more colors you will see.
 * 32 bit is always recommended for the full experience.

- VISUAL SETTINGS: Set between windowed and full screen mode - these are self explanatory.

- RESOLUTION: Depending on your monitor, the modification lists a bunch of resolution options to choose from.

- OBJECT GLOSSINESS: When checked, this button allows you to see shinier objects in stages. If you don't want those shinier objects, turn the setting off. (Also another term for "environment maps".)

- GAME SHADOWS: When checked, the shadows governed by objects and scenery projects throughout the stage. If you don't want shadows on, turn this setting off.

Volume Settings
The volume settings for Marble Blast STOP II exist under a yellow octagonal "Volume" button:


 * MUSIC VOLUME: Controls the volume of the modification music. Left decreases while right increases volume.
 * SOUND VOLUME: Controls the volume of the modification sound effects. Same as above.

Controller Settings
The controller settings for Marble Blast STOP II exist under a red octagonal "Controls" button:

MARBLE CONTROLS

 * Forward / Left / Right / Backwards: Usually W, A, S, D. Press a square gray button to re-map the control button.
 * Jump Key: Usually Space Bar. Press the button to re-map this button.
 * Use Item: Usually the Left Mouse Button. Press the button to re-map this button.
 * Blast: Usually the E button. Press the button to re-map this button.

CAMERA CONTROLS

 * Up / Left / Right / Down: Usually ↑, ←, →, ↓. Press a square gray button to re-map the control button.

MOUSE CONTROLS

 * The mouse sensitivity controls how sensitive the camera and cursor are. Left decreases while right increases sensitivity.
 * The "Always Free-Look" button: When checked, the camera can be moved in all directions without the Free-Look Button/Key. If you want to use the key you set instead of having the camera spherically move, don't check this box.
 * The "Invert Mouse" button: The X-Axis turns to Y-Axis; in other words, the camera movement is reversed. If you don't want the camera movement reversed, then please don't check this box.
 * Free-Look Button/Key: Usually the Right Mouse Button. Press the button to re-map this button.

Non changeable key-binds

 * The R button helps you reset a stage in a stage.
 * The Enter button helps you exit a stage.
 * The Space Bar helps you enter a stage from the stage selection menu.
 * The B button allows you to buy a stage if the option is available & enough Pentagons are available.
 * Use Number Pads 0 - 9 to input a stage number you want to play. Examples: 1 on Beginner gives Green Gulch while 39 on Intermediate gives Scientific Frenzy.
 * Press F11 to access Pathfinder Mode when it's turned on.
 * Press ESCAPE (Esc) to access the pause menu when in a stage.
 * Press ENTER to Exit Level, ESCAPE to Continue, or press R to Try Again if you're on this screen.
 * Press ALT+Enter to enter or exit full-screen.