Dizziest Heights

Overview
Known as one of the final D.L.C stages a player should ever attempt to complete, this ridiculously tall, red tower sits on a grassy field overlooking a midnight city. You start at the bottom of the tower with a goal to make it to the very top of this red tower. If you're afraid of heights, you shouldn't try to complete this stage. If you speed-run marble games, this will be one of the toughest stages to run through, guaranteed.

If you manage to complete this stage, your reward is being able to send Jiquor one private message so he can ignore it post a screenshot to the Discord server to receive praise from the STOP II Team. On the bottom of the tower, things start off simply with a 4x4 grid. Then it goes 3x3, 2x2, and then 1x1, the hardest section near the very top of this tower. Pretty much everything is here - frictions, hazards, power-up tricks, advanced-movement tricks, and even stop signs that help you slow down after a big leap.

Again - if you're afraid of heights, STAY AWAY.

Description
Are you still afraid of heights?

WARNING: EXTREMELY DANGEROUS HEIGHTS AHEAD

If you're afraid of heights, then stay away from this stage.

Trivia

 * The blue bouncy floor area with the cannons has been ruthlessly criticized for its difficulty.
 * The first known user to complete this stage was im_aqua_ with a time of 10:44.042.
 * The first known user to speed-run this stage was Connie with a time of 2:05.652.
 * This stage was first created for the unreleased Ultimate difficulty pack in Marble Blast STOP II during its alpha state. (Jiquor)
 * This is the only known D.L.C stage with Stop Signs.
 * This stage sponsored a STOP II November Event for Discord Nitro, $5 in a Game Card, and a Bonus Marble for the top 3 winners.
 * The user, Nockess, won this event with a final time of 1:09.031.
 * These things could be found on the 1.0 version of this stage:
 * The Trampoline Gizmo used to be combined with a Tornado to reach the first YieldPoint.
 * The Kickers spun twice as fast.
 * The no-jump platforms that move around used to move in pairs of two and not all at once.
 * The Round Bumpers that you bounce on were much smaller.
 * There were no 3-D arrows in the before time.
 * There were no Stop Signs in the before time.
 * The last YieldPoint did not have those 3 red tiles, only the 1 green tile.
 * A 5 minute, very tiny Secondglass would be found underneath a 2x2 platform on the right corner. (Jiquor)
 * Every type of normal floor texture can be found on this stage, which (for now) doesn't happen anywhere else. (im_aqua_)
 * There is a message at the STOP Pad that asks you to take a screenshot of the stage after its completion, which can be shown off to members of the STOP II Team.

Cultural References

 * This stage is the sequel to Dizzying Heights from Marble Blast Platinum.
 * The starting and ending areas are directly similar.
 * The STOP II Team message at the end references how impressed the Platinum Team would be among completion of Dizzying Heights.
 * The 1-trim spires reference the building styles from Marble Blast Ultra.
 * The promotional video for Dizzying Trial takes homage from the video tutorials offered in HAL Entertainment's game "Kirby Air Ride". (Jiquor)

Errors

 * The platform at the end of the icy jumps (after the no-jump moving platform) was not meant to be icy. It was meant to be a grass surface.
 * A Super STOP was placed to compensate for this error in 1.4u0.
 * The wall-hit after the second YieldPoint was made to be tougher by accident.
 * BeamHeights.png trim beams on the spires floats around near the top of the tower. (See photo.)