STOP II - Overview

Overview
Marble Blast STOP II is another marble-rolling video game that was modified from a vanilla copy of Marble Blast. This modification has it all: regular updates, a full-scale support team, an official world record spreadsheet, and, of course, this official wiki page. Released on July 6, 2018 by Tekannabrand Incorporated, this is not just a sequel to Marble Blast STOP, but is also a "strange hybrid of MarbleBlast" (-Xedron) that is highly favored among the Marble Blast Community. This ambitious & humongous modification is a must-have for diehard roll-playing game fanatics seeking to incorporate many finger and brain skills. This modification is one of many modifications created by a non-forum-staff-member that receives regular updates.

The Story
Captain S. Marble is outside enjoying time with their community at his hometown, Palladium Village, located here on Marble Planet. An eerie fog looms over the town seemingly out of nowhere, spreading everywhere. Icy Meteorites fall from the sky freezing citizens & making them vanish into thin air. When Captain S. Marble makes his way into his Marble Mansion, he found his vast collection of teapots were whisked away. As he ascends to the top of his Mansion, he finds a strange, large, round unidentified flying object absorbing the last of his Teapots. The U.F.O shines a forceful beam of dark light onto Captain S. Marble, and he is flung away into outer space, far away from his home planet. Throughout his hyper-warped journey through space and time, he fumbles inside a strange portal.

Far from Captain S. Marble's homeland, he finds himself and other citizens around him in a strange, green gulch, known as Green Gulch. There are many other areas to explore, but they are blocked by strange force-fields. He and his friends must travel from a GO Pad to a STOP Pad in order to find his way back and rescue all his lost Teapots. A STOP Pad will either be able to teleport him to another stage in the same world or into a brand new area. Along the way, he spots shimmering spherical and triangular beams illuminating from none other than his missing Teapots!

Captain S. Marble and his new friends must rescue Captain S.' collection and make it home safely. Will he and his friends be able to overcome every treacherous area, every challenging obstacle, and every tricky puzzle in order to make it back to their home-world safely?

The STOP II Team

 * Jiquor | Creative Director | Writer
 * Whirligig231 | Coder | Developer
 * Nockess | [retired] Stage Producer
 * AugustMK7 | Stage Producer
 * Old Greg | Voice Actor
 * hPerks | Musical Genius
 * Tails19935 | Musical Genius
 * eBlu | Graphics
 * Beta7X26 | Idea Manager
 * Thornpath | [former] Idea Manager

Beta Testers

 * Eguy | Beta Tester (1.0 - present)
 * MindsEyeTHPS | Beta Tester (1.4 - present)
 * Ralph | Beta Tester (1.0 - 1.1)
 * AugustMK7 | Beta Tester (1.0)
 * Nockess | Beta Tester (1.0)
 * Thornpath & Brother | Beta Testers (1.4)
 * Isoplere's Family (comprised of 8 people) | Beta Testers (1.0 - present)

Contributors

 * Marson
 * Gerson
 * UllrichGorfot
 * Higuy
 * SPACEGUYVER
 * MindsEye

Releases

 * Version 1.0 (also 1.01, 1.02) were received moderately well. Many changes had to be made, with severe non-constructive criticism from IsraeliRD and HiGuy. This lead to Jiquor's disappearance and constructive criticism on the general community from many members, including other staff members.
 * IsraeliRD made an informal apology for his unruliness towards the Twitch stream of the modification weeks later.
 * Version 1.1 (also 1.1u1, 1.1u2, 1.1u3) did not have too much feedback, but in a general sense, the improvements were very positive. Some changes still needed to be made.
 * Version 1.2 (also 1.2f1, 1.2f2) saw tons of stage reforms, bug fixes, graphical changes, and team additions. General feedback was mostly positive.
 * Version 1.3 (also 1.3u1, 1.3u2) saw major bug fixes and tons of stage reforms. This was very well received by the Marble Blast Community.
 * Version 1.4u0 (sii1.4u0) saw major bug fixes, enhanced textures, localization, reworked gameplay, new team members, and more. It released on July 29, 2021, its projected release date. This modification has been highly recognized and highly received by all game testers. As of August 2021, the modification has been praised for its design, presentation, and creative direction, but has gotten serious backlash for the replication of Vanilagy's Marble Blast Gold Web Port marble physics in-game by one community.
 * Version 1.4u1 saw minor bug fixes, an optional reintroduction to the old physics, three new stages, the retirement of two team members, and some currency upgrades. This update was praised by one certain community for the reintroduction of the old physics and for its design, presentation, and creative direction, but recent bugs (fixable Tekannabrand bugs and non-fixable Torque bugs) have made it tougher to install this game properly.
 * Version 1.4u1o1 saw major bug fixes, tips & tricks, and five new marbles. There has been little word on reception with this update.
 * There is little information on 1.4u2, other than the fact it's intentionally supposed to be the final update to Marble Blast STOP II.

General

 * Jiquor changed his name to Isoplere during development. It is mostly unknown why he changed his name, but it has been speculated that it had to do with the community non-constructively communicating with him.
 * The modification saw an uptick in players when Elilenk EdwardMMOs had his video Summer Fun recommended by YouTube.
 * Additionally, Summer Fun turned from a 1.0 Stage to a stage found in the first D.L.C Pack.
 * This modification may be the reason why Jiquor saw vast improvements in his creative abilities.
 * Not many people talk about members of the staff team or its content, but many people play the modification.
 * The story is vastly overlooked, leaving many confused people to believe that this modification is 'entirely random, with little to no actual theme.'
 * Ironically, this led to the creation of this wiki page and a highlight of the story itself.
 * One of Jiquor's friends became so scared of a Jump Scare in this game, that a disclaimer had to be added.
 * Jiquor's friend, according to him, is feeling fine, and they're still friends today.
 * The title card was made by Ralph, a long-time community member, tester, and fan of the modification.

Cultural references

 * Many stages in this modification are inspired on Super Mario Sunshine or Jiquor's dreams, which he is able to remember quite well.
 * It's speculated that there was going to be a Kabuto Marble (a Pokemon from Generation 1) in this game, as evident from the picture to the right of the screen, but there is no real-world confirmation of this nor was it ever seen in-game.Kabuto.png
 * The story mentions "clockwork", a longtime ROBLOX user, Alex Quach.
 * Many D.L.C stages and sequel-stages give throwbacks to Marble Blast Gold.
 * There are "memes" in the game that point to various characters from Nintendo and GOODBLOX, a ROBLOX modification.

Errors (1.4u1o1)

 * If you use BetterSound/FMOD, the game will become unstable and crash more commonly than usual.
 * If you have older/different modification versions of saves, the application will crash. This is a Torque exception that cannot be fixed.
 * If you switch from a regular marble to a quirky marble and start a stage at the right frame and the right time, you'll be able to play as the original Marble Blast STOP II marble from 1.1 to 1.3u2.
 * On macOS, the Secondglass Counter does not show up after picking up a Secondglass.
 * There's a weird bug where the game will crash from encountering moving objects and explosive objects at the same time. We have no idea why.
 * The Tutorial Stages do not award bonus Pentagons as advertised. It was working in 1.4u1, but not now in 1.4u1o1.

Videos
ease add more to this!